Jujutsu: re publishes an unusually useful default PC control list on its official Roblox page. That list confirms the game’s combat vocabulary without requiring invented damage values or combo claims. You can run, dash, Momentum Slide, lock the camera, equip a weapon, use a Critical Attack, trigger a Finisher or Reverse Cursed Technique, Grip, Carry, open Inventory and Phone, use a Skateboard, perform an Aerial input, activate three role-labeled abilities, and use Vessel Transformation.
This hub turns those official inputs into a practice order. For a compact key reference and platform troubleshooting, open the Controls guide.
Official default PC controls
Shift— RunQ— DashG— Momentum SlideLeft Alt— Camera LockE— Equip WeaponR— Critical AttackT— Finisher / Reverse Cursed TechniqueB— GripV— Carry`— InventoryN— Open PhoneH— SkateboardM1 + Space— AerialZ,X,C— Sorcerer / Curse / Vessel abilitiesL— Vessel Transformation
The official description also says controls can be edited in Settings. Treat this as a default map, not a command to overwrite a custom layout.
Learn movement before damage
Start with running and camera direction. Move in a straight line with Shift, release it cleanly, then turn without losing sight of a target. Add Q only after you know where the camera sends your dash. A fast input in the wrong direction creates distance for the opponent rather than for you.
Practice G Momentum Slide separately from dash. The official page confirms the action name but not its frames, invulnerability, resource cost, or optimal cancel. Measure what you can see: startup, distance, turning, recovery, and whether the input is available in your current state. Do the same for M1 + Space Aerial. Do not call it a guaranteed launcher or combo until a repeatable live test supports that claim.
H is labeled Skateboard. Test it outside danger and note whether the interface shows a restriction. The public description does not state unlock conditions, speed, combat availability, or dismount rules.
Camera and approach
Camera Lock on Left Alt can change how facing and directional inputs feel. Test one movement route with it off, then repeat with it on. Use the setting that keeps your target visible and your escape direction understandable. If an ability travels with the camera, a late camera correction can matter more than pressing the key faster.
Approach with one objective: reach a range where a known action can connect. Do not spend dash, slide, aerial, and every ability before you have confirmed the target’s position. Save one movement option until you see how the opponent responds.
Weapons and Critical Attack
E equips a weapon and R performs Critical Attack on the published default layout. The official page does not provide a weapon list, stats, rarity, drop source, critical damage, cooldown, or combo table. Verify that a weapon is actually equipped, read its live interface, and test normal actions before relying on the critical input.
Separate “key did nothing” from “weapon system is broken.” The weapon may be unequipped, the binding may be customized, the action may be unavailable in your state, or a visible cooldown or requirement may apply. Record the exact screen state before troubleshooting further.
Abilities and transformation
Z, X, and C are labeled Sorcerer, Curse, or Vessel abilities. Read the names and indicators shown for your current character state. Test one slot at a time for range, direction, commitment, recovery, and the live resource or cooldown. Avoid publishing a universal combo from one kit.
L is labeled Vessel Transformation. The public page confirms the input name only. It does not prove that every player has immediate access or define requirements and effects. If the input is unavailable, inspect Settings and the current transformation indicator rather than guessing a rank, item, or meter threshold.
Context actions: T, Grip and Carry
The T label contains two actions: Finisher and Reverse Cursed Technique. This strongly suggests the key is context-sensitive, but the official description does not explain the exact selection rule. Observe the prompt, target state, and your current character state. Do not assume pressing T always heals or always finishes.
B is Grip and V is Carry. Practice only in a context where the live prompt makes the action appropriate. Their names do not establish damage, mission credit, rescue behavior, immunity, or a guaranteed follow-up. If a mission objective reacts to one of these actions, use the result screen as evidence.
A repeatable practice sequence
- Open Settings and verify every binding you plan to use.
- Practice run, dash, slide, camera lock, and stopping at a chosen point.
- Equip your weapon and confirm the visible equipped state.
- Test Critical Attack without assuming a combo.
- Use
Z,X, andCseparately and note range and recovery. - Add one movement input before one ability, then test the reverse order.
- Observe when
T, Grip, Carry, Aerial, and transformation prompts are available. - Enter a low-risk mission and focus on one improvement rather than maximum speed.
Failure and recovery
When an input fails, check binding, current state, cooldown or meter, camera direction, range, and target condition. When a sequence fails, stop after the first missed action; continuing the full sequence hides the original problem. When you lose control of the camera, disengage and rebuild position instead of pressing another committed action.
Latency and server state can change how an action feels. Do not turn one delayed response into a frame-data claim. Repeat the same test and record conditions if the result matters.
Mobile and console
The official description confirms mobile and console support but publishes only the PC defaults. Use visible platform prompts and the Settings menu. Do not map a keyboard letter to a guessed controller button or touch location. If a control is missing, verify that the current state supports the action before reporting a platform bug.
FAQ
Can I change the controls?
Yes. The official Roblox description explicitly directs players to edit controls in Settings.
What is the best combo?
No universal combo is verified here. It depends on the current ability set, weapon, state, range, patch, and target response.
Is T a finisher or healing?
The official label is “Finisher/Reverse Cursed Technique.” Use the live prompt and current context; the public page does not publish the switching rule.
Are weapon stats known?
No complete current weapon dataset is supported by the reviewed first-party page. Exact weapons, stats, drops, and rankings are deferred.
Why is Controls the only child page?
The official key map supports a detailed standalone reference. Weapons, movement, and finishers remain consolidated here until current evidence can support deeper routes without invented mechanics.
Primary source checked July 30, 2026: official Jujutsu: re Roblox page.
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